Player vs NPC training(?)
I didnt post till this month, and now i feel like im spamming the fourms =).
Perhaps this already exists in some form, but i think a cool addition to the guild halls would be the ability to scrimage or just fight against a set number of NPCs on a set agression.
I duno if any of you ever played Smash Brothers, but sort of like the training mode in there. You set the type and number of NPCs, wethere they are agressive, passive, desfensive, just walk around, etc and then you had at it. Though the smash bros version falls through on the fact that you cant set the difficulty of the AI appontents, so i often took on 3 NPCs with ease.
Still, i think this would be a cool concept for Guild Wars. Guilds could use it to cooridinate, try out builds and the like.
The only con i can see to this idea from my standpoint is that you could achieve the realitivly same effect by just grouping with your guildies and going out into the world. There are probably others that i cant see, but i thought id just throw the idea out there any way.
Comments/ criticisms welcome
Submitted for your consideration
|